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01-27-2006, 04:27 PM
Ogre3D (http://www.ogre3d.org/)
This is Ogre3D, which stands for Object-Oriented Graphics Rendering Engine. It's not built specifically for game development, yet it can be used to do just that quiet well. Our project (simply called OPI at the moment) is planning on using this engine.
At first we discarded it, seeing as the tools would have to be created for the engine. However, on second inspection, I found this. (http://www.ogre3d.org/index.php?option=com_content&task=view&id=15&Itemid=65)
What this agreement basically states is that any modifications to the source code simply have to be given to the community. Anything after is fair game, meaning we can release the end product to the market. This is incredibly exciting. It may be a bit harder work from a technical aspect, yet the pay-off is worth far more than the Unreal 2 or Source engine could ever offer. Also, we'll gain some marketing experience in the process.
I think one of the things that amazes me most is how powerful this engine is for being free...
http://www.ogre3d.org/gallery/albums/album30/gardenscreenshot12bk.sized.jpg
http://www.ogre3d.org/gallery/albums/album22/shot6.sized.jpg
http://www.ogre3d.org/gallery/albums/album13/ogremale.sized.jpg
http://www.ogre3d.org/gallery/albums/album06/cel_shading_5.jpg
http://www.ogre3d.org/gallery/albums/album06/offsetmapping.sized.jpg
http://www.ogre3d.org/gallery/albums/album06/fresnel2.sized.jpg
I'm pretty sure we'll be deciding on an engine by the end of this week. Just thought I would share this engine with the rest of you considering game design.
This is Ogre3D, which stands for Object-Oriented Graphics Rendering Engine. It's not built specifically for game development, yet it can be used to do just that quiet well. Our project (simply called OPI at the moment) is planning on using this engine.
At first we discarded it, seeing as the tools would have to be created for the engine. However, on second inspection, I found this. (http://www.ogre3d.org/index.php?option=com_content&task=view&id=15&Itemid=65)
What this agreement basically states is that any modifications to the source code simply have to be given to the community. Anything after is fair game, meaning we can release the end product to the market. This is incredibly exciting. It may be a bit harder work from a technical aspect, yet the pay-off is worth far more than the Unreal 2 or Source engine could ever offer. Also, we'll gain some marketing experience in the process.
I think one of the things that amazes me most is how powerful this engine is for being free...
http://www.ogre3d.org/gallery/albums/album30/gardenscreenshot12bk.sized.jpg
http://www.ogre3d.org/gallery/albums/album22/shot6.sized.jpg
http://www.ogre3d.org/gallery/albums/album13/ogremale.sized.jpg
http://www.ogre3d.org/gallery/albums/album06/cel_shading_5.jpg
http://www.ogre3d.org/gallery/albums/album06/offsetmapping.sized.jpg
http://www.ogre3d.org/gallery/albums/album06/fresnel2.sized.jpg
I'm pretty sure we'll be deciding on an engine by the end of this week. Just thought I would share this engine with the rest of you considering game design.