Blackwolf
01-13-2007, 05:51 PM
Prefer to code? Or are you more of an artist? With this blog it doesn't matter. We will cover both the programming and artistic sides of game development as we create a game. Along the way, we'll point out many of the internet's game development resources and answer your questions on both art and programming. When it comes together in the end, it's all code and polys.
Code And Polys (http://www.allgames.com/blog.asp?blog=codeandpolys) - The latest addition to the family of All Games Blogs.
GH33DA, a freelance programmer and 3D artist from the independent gaming scene, answers your many questions about game development in general, as well as looking at the development of the indy game "Recharge".
Recharge is essentially a 2D action puzzle game. Themed with a futuristic robot setting, the goal is to match different types of spheres to remove them. However, certain types will not be removable; these must be matched with the colored spots on the grid. But, hurry, more spheres will continue to enter the grid. And when the grid fills, you lose.
Feel free to leave questions, comments, or suggestions in the comments section of the blog or in this thread!
Code And Polys (http://www.allgames.com/blog.asp?blog=codeandpolys) - The latest addition to the family of All Games Blogs.
GH33DA, a freelance programmer and 3D artist from the independent gaming scene, answers your many questions about game development in general, as well as looking at the development of the indy game "Recharge".
Recharge is essentially a 2D action puzzle game. Themed with a futuristic robot setting, the goal is to match different types of spheres to remove them. However, certain types will not be removable; these must be matched with the colored spots on the grid. But, hurry, more spheres will continue to enter the grid. And when the grid fills, you lose.
Feel free to leave questions, comments, or suggestions in the comments section of the blog or in this thread!