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View Full Version : PictoChat Successfully tunneled!


arefx
12-02-2004, 06:30 PM
LINKS:

This is the one you should care most about: http://www.teamxlink.co.uk/forum/viewtopic.php?t=4485&sid=157d69bc70a359907d5d70a225b9f6f2

and there are these:

http://forums.warppipe.com/viewtopic.php?t=12945&postdays=0&postorder=asc&start=0

http://members.fortunecity.com/infinityhq/dsdev/dsdev.html

Shady45
12-02-2004, 07:36 PM
Verry cool.

arefx
12-02-2004, 07:38 PM
..... Yeah I think im the only one here who cares.... lol.

Shady45
12-02-2004, 07:43 PM
lol, i care too. I have a DS, but prob very few friends of mine will buy it, so it would be cool to use pictochat online.

arefx
12-02-2004, 07:45 PM
I have a DS.... in wrapping paper under my Christmas tree... only 23 long days left....

Emptythought
12-02-2004, 07:53 PM
Now i want IRC and AIM

arefx
12-02-2004, 07:54 PM
If that was supposed to be sarcastic because you could just use aim and IRc to talk to people... your thinking about it all wrong, this means that it is possible to tunnel games too.... and that is a pretty big deal...

Oomba
12-02-2004, 11:21 PM
If I could get my hands on a DEV kit for the DS i would try to make a AIM program.

Oomba
12-04-2004, 02:28 PM
I would try anyway

alexsan
12-04-2004, 03:05 PM
in pictochat could I IM someone far away like in another state or is it that stupid shitty 100 feet radius thing?

arefx
12-04-2004, 03:21 PM
if you tunnel it it could be anywhere.

ASLO: The MP: HUNTERS Demo was succesfulyl tunneled with ~100ms ping, and it ran smooth