arefx
08-05-2004, 11:37 AM
Source (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1)
The Xbox 2: Inside and Out – Part I
By: César A. Berardini - "Cesar"
Aug. 3rd, 2004
Table of Contents
Introduction (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#intro)
The Processor (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#cpu)
Microprocessor concept (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#microconcept)
History of microprocessors (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#history)
POWER to the People (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#power)
Microsoft teams up with IBM (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#microibm)
More POWER is needed (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#morepower)
Microsoft has the POWER (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#micropower)
Summary (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#summary)
The Graphics Chip (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#vpu)
HD Gaming (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#hdgaming)
Embedded VRAM (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#embedded)
Memory and Bandwith (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#memory)
Introduction
“Begun this console war has!”, Yoda would say after hearing the comments by both Microsoft Corp CEO Steve Ballmer, who proclaimed, “I am betting we can take Sony in the next generation,” and Ken Kutaragi, CEO of Sony Computer Entertainment, who promised a playable PlayStation 3 for E3 2005. Let’s not forget Nintendo’s Revolution and their European Managing Director slamming Microsoft.
As consoles’ life cycles approach their end, we start hearing news about the next generation of systems, with all the marketing strategies each company is known for. Sony is talking about its Cell processor, a microchip that is supposed to be years ahead of anything available on the market. We know Sony is all about “teraflops”, “Toy Story graphics in real-time” and the “Emotion Engine” when it comes its PlayStation. Nintendo doesn’t talk about hardware; they simply don’t discuss technology at all. For Nintendo, it is all about creativity toward gameplay design.
In regards to the Xbox, the Redmond giant initially emphasized its superior hardware… for the simple reason it was coming a year after the PlayStation 2. But now that the Xbox is an established player in the videogame industry, Microsoft is determined to have the next wave of console wars take place in their own backyard.
Microsoft is trying to convince us that software is what matters. After all, that has been the company motto for the last two decades. Following that trend, Xbox evangelists have only talked about next-generation software, a.k.a. XNA, and they have stated there won’t be any hardware discussion this year. But even those efforts can’t stop the “buzz” that is stirring from a handful of official announcements talking about “future Xbox products”, licensing agreements, and top-secret deals. Oh, and we can’t forget about those supposed leaked and rumored specs.
Being that without hardware there is no place to run software, today we begin our two part look at Microsoft’s next-generation console, the Xbox successor. While Microsoft continues to play the “no comment” card, there is plenty of substantial information that helps us draw a picture of what the Xbox 2 (Xenon, or whatever you’d like to call it) will be like. Let’s begin.
The Xbox 2 Processor
Let’s start with the true brain of any computer: the processor. Yes, after all, a videogame console is nothing more than a computer whose hardware is dedicated to play games instead of general purpose tasks (PC). The info we have so far tells us that the Xbox successor will be powered by a POWER processor. But before we can talk specifically about this architecture, it is important to make a summary of some basic concepts related to processors in general.
Microprocessor
A microprocessor, usually referred to as processor, is an integrated circuit chip that performs many arithmetic and logic operations in a short amount of time, acting as a central processing unit (CPU) of a system. Nowadays, there are processors controlling your car electronics, your microwave, your TV, etc.
A processor is made of transistors which are, basically, tiny electronic switches. The processor executes a collection of instructions based on whether these switches are on or off, with the two possible states usually represented by a binary logic; zeros and ones. The instructions the processor executes are Add and Subtract (therefore multiply and divide), which compares two numbers, and moves numbers from one area to another. These operations will be defined by the “instructions set” each processor design imposes.
This instruction set, plus its clock rate (or speed), and the widths of its internal and external buses, will define the different types and families of processors.
http://media.teamxbox.com/xbox2/powertimeline.jpg
The evolution of the Power architecture
A Little History
The first commercial microprocessor was the Intel 4004, introduced by Intel Corporation in 1971. This 4-bit processor was designed for calculators and it was followed by 8-bit and 16-bit processors; with the Intel 8086 being the most successful of all, because it started what is now known as the x86 architecture.
As you can imagine, the techniques used to place transistors has improved over time, thus allowing the manufacturers to place more circuits in the same area or to increase the density of transistors and therefore the computational power. Processors became more powerful and their word size increased, allowing them to process up to 32 bits of data in the 80s. Now, 64-bit processors (such as the Athlon 64 from AMD or the IBM PowerPC 970 used in the Apple PowerMac G5) can be found in desktop computers and they are no longer exclusive to workstations or servers. The x86 processors we hear about all the time, from the 486 to the latest Pentium IV from Intel or the Athlon family of processors by AMD, belong to a category known as CISC (Complex Instruction Set Computing) which, as the name implies, has a complex instruction set. This primarily means the instructions that the processor has to deal with can be variable in length. The word “complex” is utilized because each instruction can perform several operations, including memory access and address calculations, besides the standard arithmetic and logic operations any processor is capable of. CISC processors were created when memory was expensive and compilers were inefficient. The CISC term was created to distinguish the existing processors before the invention in the mid 1980s of the RISC processors.
RISC stands for Reduced Instruction Set Computing, which is characterized for the use of instructions with a fixed length. RISC architectures were developed when the price of memory was no longer a big deal and software compilers improved. RISC puts emphasis on software and uses simple instructions that can be performed in a single clock cycle. The advantage of RISC architectures is that it requires fewer transistors than its CISC counterpart and all instructions are performed in the same amount of time, allowing a feature called pipelining, which we’ll discuss later.
POWER to the People
In 1992, Apple, IBM, and Motorola formed a joint venture, known as AIM, to produce a Personal Computer processor derivate from the POWER1, a RISC CPU that IBM designed previously for servers and workstations. Based on IBM’s 801 processor (considered the first RISC CPU), POWER1 was the result of the America Project, which in the mid 80s, was looking to build the most powerful CPU. Right now, the POWER architecture is in its fifth iteration, the POWER5.
http://media.teamxbox.com/xbox2/ppc970.jpg
The IBM PowerPC 970 processor found in the Apple PowerMac G5
The result of the AIM alliance was the PowerPC; a mainstream processor intended for use in personal computers (hence the name) that had some of the features found in its big brother, the POWER1. The PowerPC processor has evolved in what today is known as the PowerPC 970, a 64-bit processor known in the Apple world as the G5.
That sums up the CISC, RISC and the POWER/PowerPC architectures. Now let's jump to 2003.
The Xbox 2: Inside and Out – Part I
By: César A. Berardini - "Cesar"
Aug. 3rd, 2004
Table of Contents
Introduction (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#intro)
The Processor (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#cpu)
Microprocessor concept (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#microconcept)
History of microprocessors (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#history)
POWER to the People (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p1#power)
Microsoft teams up with IBM (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#microibm)
More POWER is needed (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#morepower)
Microsoft has the POWER (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#micropower)
Summary (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p2#summary)
The Graphics Chip (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#vpu)
HD Gaming (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#hdgaming)
Embedded VRAM (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#embedded)
Memory and Bandwith (http://editorials.teamxbox.com/xbox/858/The-Xbox-2-Inside-and-Out-Part-I/p3#memory)
Introduction
“Begun this console war has!”, Yoda would say after hearing the comments by both Microsoft Corp CEO Steve Ballmer, who proclaimed, “I am betting we can take Sony in the next generation,” and Ken Kutaragi, CEO of Sony Computer Entertainment, who promised a playable PlayStation 3 for E3 2005. Let’s not forget Nintendo’s Revolution and their European Managing Director slamming Microsoft.
As consoles’ life cycles approach their end, we start hearing news about the next generation of systems, with all the marketing strategies each company is known for. Sony is talking about its Cell processor, a microchip that is supposed to be years ahead of anything available on the market. We know Sony is all about “teraflops”, “Toy Story graphics in real-time” and the “Emotion Engine” when it comes its PlayStation. Nintendo doesn’t talk about hardware; they simply don’t discuss technology at all. For Nintendo, it is all about creativity toward gameplay design.
In regards to the Xbox, the Redmond giant initially emphasized its superior hardware… for the simple reason it was coming a year after the PlayStation 2. But now that the Xbox is an established player in the videogame industry, Microsoft is determined to have the next wave of console wars take place in their own backyard.
Microsoft is trying to convince us that software is what matters. After all, that has been the company motto for the last two decades. Following that trend, Xbox evangelists have only talked about next-generation software, a.k.a. XNA, and they have stated there won’t be any hardware discussion this year. But even those efforts can’t stop the “buzz” that is stirring from a handful of official announcements talking about “future Xbox products”, licensing agreements, and top-secret deals. Oh, and we can’t forget about those supposed leaked and rumored specs.
Being that without hardware there is no place to run software, today we begin our two part look at Microsoft’s next-generation console, the Xbox successor. While Microsoft continues to play the “no comment” card, there is plenty of substantial information that helps us draw a picture of what the Xbox 2 (Xenon, or whatever you’d like to call it) will be like. Let’s begin.
The Xbox 2 Processor
Let’s start with the true brain of any computer: the processor. Yes, after all, a videogame console is nothing more than a computer whose hardware is dedicated to play games instead of general purpose tasks (PC). The info we have so far tells us that the Xbox successor will be powered by a POWER processor. But before we can talk specifically about this architecture, it is important to make a summary of some basic concepts related to processors in general.
Microprocessor
A microprocessor, usually referred to as processor, is an integrated circuit chip that performs many arithmetic and logic operations in a short amount of time, acting as a central processing unit (CPU) of a system. Nowadays, there are processors controlling your car electronics, your microwave, your TV, etc.
A processor is made of transistors which are, basically, tiny electronic switches. The processor executes a collection of instructions based on whether these switches are on or off, with the two possible states usually represented by a binary logic; zeros and ones. The instructions the processor executes are Add and Subtract (therefore multiply and divide), which compares two numbers, and moves numbers from one area to another. These operations will be defined by the “instructions set” each processor design imposes.
This instruction set, plus its clock rate (or speed), and the widths of its internal and external buses, will define the different types and families of processors.
http://media.teamxbox.com/xbox2/powertimeline.jpg
The evolution of the Power architecture
A Little History
The first commercial microprocessor was the Intel 4004, introduced by Intel Corporation in 1971. This 4-bit processor was designed for calculators and it was followed by 8-bit and 16-bit processors; with the Intel 8086 being the most successful of all, because it started what is now known as the x86 architecture.
As you can imagine, the techniques used to place transistors has improved over time, thus allowing the manufacturers to place more circuits in the same area or to increase the density of transistors and therefore the computational power. Processors became more powerful and their word size increased, allowing them to process up to 32 bits of data in the 80s. Now, 64-bit processors (such as the Athlon 64 from AMD or the IBM PowerPC 970 used in the Apple PowerMac G5) can be found in desktop computers and they are no longer exclusive to workstations or servers. The x86 processors we hear about all the time, from the 486 to the latest Pentium IV from Intel or the Athlon family of processors by AMD, belong to a category known as CISC (Complex Instruction Set Computing) which, as the name implies, has a complex instruction set. This primarily means the instructions that the processor has to deal with can be variable in length. The word “complex” is utilized because each instruction can perform several operations, including memory access and address calculations, besides the standard arithmetic and logic operations any processor is capable of. CISC processors were created when memory was expensive and compilers were inefficient. The CISC term was created to distinguish the existing processors before the invention in the mid 1980s of the RISC processors.
RISC stands for Reduced Instruction Set Computing, which is characterized for the use of instructions with a fixed length. RISC architectures were developed when the price of memory was no longer a big deal and software compilers improved. RISC puts emphasis on software and uses simple instructions that can be performed in a single clock cycle. The advantage of RISC architectures is that it requires fewer transistors than its CISC counterpart and all instructions are performed in the same amount of time, allowing a feature called pipelining, which we’ll discuss later.
POWER to the People
In 1992, Apple, IBM, and Motorola formed a joint venture, known as AIM, to produce a Personal Computer processor derivate from the POWER1, a RISC CPU that IBM designed previously for servers and workstations. Based on IBM’s 801 processor (considered the first RISC CPU), POWER1 was the result of the America Project, which in the mid 80s, was looking to build the most powerful CPU. Right now, the POWER architecture is in its fifth iteration, the POWER5.
http://media.teamxbox.com/xbox2/ppc970.jpg
The IBM PowerPC 970 processor found in the Apple PowerMac G5
The result of the AIM alliance was the PowerPC; a mainstream processor intended for use in personal computers (hence the name) that had some of the features found in its big brother, the POWER1. The PowerPC processor has evolved in what today is known as the PowerPC 970, a 64-bit processor known in the Apple world as the G5.
That sums up the CISC, RISC and the POWER/PowerPC architectures. Now let's jump to 2003.