GH33DA
08-31-2005, 12:00 AM
I got invovled in game developement a few years ago in college. We convinced our department chair to let us do a Q3 mod for a couple credit hours. I did some 2D and 3D artwork and some GUI programming for the mod. I've been into it ever since. Right or wrong, here's my thoughts so far:
Programming
Learn C++ first. Classes are best, I'd take both a basic C++ class and a structures class. But, there are some excellent resources on the web that teach C++.
3D BUZZ (http://www.3dbuzz.com/) I highy recommend thier C++ VTM series. It's $150 for the whole series. But, you cam become a member sponser for a monthly fee and download whatever you want.
GameDev.net (http://www.gamedev.net/) Lots of helpful posts, tutorials and articles archived for game programming. Check out the "for beginners" section.
If you've had some C++ trainning,
Tricks of the Windows Game Programming Gurus (http://www.amazon.com/exec/obidos/ASIN/0672323699/102-0170371-6829719) and Tricks of the 3D Game Programming Gurus (http://www.amazon.com/exec/obidos/tg/detail/-/0672318350/ref=pd_bxgy_text_1/102-0170371-6829719?v=glance&s=books&st=*) are great if you want to learn how to write your own 2D and 3D game from scratch.
Torque (http://www.garagegames.com/mg/projects/tge/) and the book 3D Game Programming All In One (http://www.amazon.com/exec/obidos/ASIN/159200136X/garagegamescom/102-0170371-6829719) still allows you to make your own games. But, it avoids the hassle of making your own engine. Now, if you're fast, the book does have a 30 day trial of Torque included. But, even if you finish it in 30 days, you'll still want to edit your game longer.
BTW - All these things I've mentioned, I own. Except for the VTMs I had them when they where free and I deleted them to gain some space. I know...I'll kick myself for you. :banghead:
3D Art
I only know 3ds max (http://www.autodesk.com/3dsmax), so, I can't really speak first hand for Maya. I have it, I just don't use it much since it's easier for me to use 3ds max since I know it. So, everything here will invovle 3ds max.
The first thing I did was follow tutorials at Polycount (http://www.planetquake.com/polycount/resources/index.shtml).
Then, I read the Paul Steed books Modeling a Character in 3DS Max (http://www.amazon.com/exec/obidos/tg/detail/-/1556228155/102-0170371-6829719?v=glance) and Animating Real-Time Game Characters (http://www.amazon.com/exec/obidos/ASIN/1584502703/102-0170371-6829719).
I also downloaded a few of the VTMS from 3D BUZZ (http://www.3dbuzz.com/). Again, they were free at the time. But, I doubt I still have them. :banghead:
One more option is the DVD version of UT2K4! The second DVD is video tutorials, by the 3D BUZZ crew, on how to make art and program a UT2K4 mod. All the tools you need are included with the purchase. Yes, I own this as well.
If anyone has any questions on this stuff feel free to ask them here, or if you feel embrassed, just PM me, I'll post it and leave out the name.
Programming
Learn C++ first. Classes are best, I'd take both a basic C++ class and a structures class. But, there are some excellent resources on the web that teach C++.
3D BUZZ (http://www.3dbuzz.com/) I highy recommend thier C++ VTM series. It's $150 for the whole series. But, you cam become a member sponser for a monthly fee and download whatever you want.
GameDev.net (http://www.gamedev.net/) Lots of helpful posts, tutorials and articles archived for game programming. Check out the "for beginners" section.
If you've had some C++ trainning,
Tricks of the Windows Game Programming Gurus (http://www.amazon.com/exec/obidos/ASIN/0672323699/102-0170371-6829719) and Tricks of the 3D Game Programming Gurus (http://www.amazon.com/exec/obidos/tg/detail/-/0672318350/ref=pd_bxgy_text_1/102-0170371-6829719?v=glance&s=books&st=*) are great if you want to learn how to write your own 2D and 3D game from scratch.
Torque (http://www.garagegames.com/mg/projects/tge/) and the book 3D Game Programming All In One (http://www.amazon.com/exec/obidos/ASIN/159200136X/garagegamescom/102-0170371-6829719) still allows you to make your own games. But, it avoids the hassle of making your own engine. Now, if you're fast, the book does have a 30 day trial of Torque included. But, even if you finish it in 30 days, you'll still want to edit your game longer.
BTW - All these things I've mentioned, I own. Except for the VTMs I had them when they where free and I deleted them to gain some space. I know...I'll kick myself for you. :banghead:
3D Art
I only know 3ds max (http://www.autodesk.com/3dsmax), so, I can't really speak first hand for Maya. I have it, I just don't use it much since it's easier for me to use 3ds max since I know it. So, everything here will invovle 3ds max.
The first thing I did was follow tutorials at Polycount (http://www.planetquake.com/polycount/resources/index.shtml).
Then, I read the Paul Steed books Modeling a Character in 3DS Max (http://www.amazon.com/exec/obidos/tg/detail/-/1556228155/102-0170371-6829719?v=glance) and Animating Real-Time Game Characters (http://www.amazon.com/exec/obidos/ASIN/1584502703/102-0170371-6829719).
I also downloaded a few of the VTMS from 3D BUZZ (http://www.3dbuzz.com/). Again, they were free at the time. But, I doubt I still have them. :banghead:
One more option is the DVD version of UT2K4! The second DVD is video tutorials, by the 3D BUZZ crew, on how to make art and program a UT2K4 mod. All the tools you need are included with the purchase. Yes, I own this as well.
If anyone has any questions on this stuff feel free to ask them here, or if you feel embrassed, just PM me, I'll post it and leave out the name.